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Reverse engineering .bw to .MP

Posted: Thu Nov 24, 2016 2:26 am
by IrateGiant
This is a petition for Harrison because his .BOD files decryptation, or anyone member that know about .bw compìled files.

It´s possible to programing a decompiler/reverse utility to restore lost original .MP proyects?


Re: Reverse engineering .bw to .MP

Posted: Fri Nov 25, 2016 4:12 pm
by prospero
There are some here.....

I have some more somewhere but need to dig them out.

Re: Reverse engineering .bw to .MP

Posted: Fri Nov 25, 2016 4:56 pm
by prospero
These are all the other .mp files that I have. There are various versions and some of them
will crash the LED so are no good. I can't remember which the bad ones are. But there is at
least one in each folder that works. I think there is a complete version of each as far as I can tell,
but the Mines one is missing the final section. ...

Have fun. :D

Re: Reverse engineering .bw to .MP

Posted: Sun Nov 27, 2016 9:58 am
by Harrison
Hi guys! Glad to see you!
Sorry, for me this work takes a lot of time, but I do not have it. So I'll try, but I will not promise anything.
Maybe sgi1981 can to help more. Many years ago he deciphered *.mp and *.bw formats.

Re: Reverse engineering .bw to .MP

Posted: Mon Nov 28, 2016 9:27 pm
by IrateGiant
Thanks Pro for help but I don´t want to decryp original game .MPs or anyelse. I lost the .MP file from my BeastMode proyect, and only need help for any method to restore it by reverse engineering.

Thanks Pro and thanks Harrison for your work and answer and try to help me. I´ll try to contact with SGI too.

Thanks again guys!

Re: Reverse engineering .bw to .MP

Posted: Tue Nov 29, 2016 4:07 pm
by Tomash
I have BeastMod project you sent me some time ago. It includes Coliseum.MP file. Is it what you need?

P.S. 1 year ago

Re: Reverse engineering .bw to .MP

Posted: Tue Nov 29, 2016 6:56 pm
by IrateGiant
Hi Tomash, that .MP is a gladiator map that I use for testing the playable enemies. I want my original "BMM.MP".

This petition is because I don´t know how go back to "BeastMode" level from external maps like "coliseum", "Arena3", etc saving the score/kill counts and select other enemie to continue the round. (Like gladiator original code or your Enemies mod itself)

Re: Reverse engineering .bw to .MP

Posted: Wed Nov 30, 2016 1:46 pm
by prospero
It's quite interesting to have the source files to study, at least for modders.
There are a few little hidden places that got closed off that you would never
know were there.

Re: Reverse engineering .bw to .MP

Posted: Mon Dec 05, 2016 6:47 am
by Trinitron
After couple of years we have source .MPs files from original BOD :D
Thanks you!