HOURGLASS
Created by Jael
kylore@hotmail.com

TO INSTALL LEVEL

Extract everything to the following Directory

Drakan\Multiplayer\Ground\Hourglass

NOTE:  Hourglass is spelled with one word

MANY THANKS & APPRECIATION TO

SPECIAL THANKS TO


Lirah
Division
Sambo Jacks
Conner [TI]
Azure Flame
Xeria
Stormy Lake
Shadow Of Light
Morbius Knight
Heretic

and all of you have tested or seen hourglass and provided helpful suggestions.


Sageous
Helpful comments to everyone's questions.

Lirah
For hosting on many countless occassions.

Division 
For allowing me to use the "Cresabre" model

Anon. coward
For the original version of the Male REC

(NOTE:  The Male MOD used in game is a modified version of Anon. coward's Male REC)

 

BASIC STUFF
HEALING
Touch ANY flowing sand to heal.
FALLING
Fall Damage has been reduced greatly.
Only a slide down the outer wall will kill you.
Jumping out of the hourglass tops does no damage.
GOING UP
To get back to the top, there is a jump pad located at the center island.
INVULNERABILITY RUNES
are for everyone

 

ELEMENTALS
There are 4 teams each representing one of the 4 elements of nature; Earth, Wind, Fire, and Water.
Each elemental has slightly different abilities.  Each element has access to certain elemental powers.
If you use all of your elemental powers recharge by grabbing a weapon at your elemental base.

EARTH

Thickest armor of all the elementals even the most furious attacks are rebuffed by Earth's armor.  Summon and throw boulders simply by cycling back and forth between weapons
(default keys are the left and right brackets).
The faster Earth cycles his weapons, the more boulders appear.
In some cases Earth can "surf" on flying boulders.

WIND

Capable of flight, Wind can move from one side of the field to another in a matter of moments.  Although it is difficult to hit a Wind elemental, it is equally difficult for Wind to attack targets at a distance.

To Fly; ready the "Windwalker" bow, Jump, and Fire continuously.

NOTE:  Where ever you are facing is where you will fly.

IMPORTANT NOTE
AVOID flying REPEATEDLY into layers or the outer Invisible Wall!!
DOING THIS WILL CRASH  DRAKAN FOR THE USER OF THE BOW!!
Players are unaffected by someone else crashing from their own bow.

FIRE

Perhaps the most versatile of all the elementals,
Fire has access to several weapons and can also fly using the SkyFire bow.
Fire also has the weakest armor of all elementals and must recharge frequently.
WATER

The Frigid cold of Water's attacks stun targets.
Water usually relies on stunning their targets and then closing to attack.