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Last
updated on 15 April 2008 22:49 +0100
Single
player level reviews
Here
you will find reviews of single player add on levels that have been made
by the Drakan community. Levels can be downloaded from Planet
Drakan or alternatively here
instead if you can't be bothered with Gamespy's stupid File Planet
system. You can read the review by clicking on the level title, there is
also a link where you can download the reviewed level from within the
review.
You
can find instructions on how to install and run add on levels for Drakan
by going here.
For
information on how we rate levels, go here. Levels
are reviewed by Arokh's Twin unless stated otherwise.
***Please
note; Planet Drakan are not updating their site anymore so up to date
levels can be downloaded from here
(all multiplayer + single player + other files) or here
(single player levels only) Direct links to files will be posted on the
level's review***
Date
order (newest last) dates are in UK format DD/MM/YYYY
Key:
Air = human and dragon playable characters. Ground = Biped
(human) playable character only.
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Ancient
City
Author:
Paul FN
Size:
152Kb |
Date: ??/??/1999
Score: 62%
Level Type: Ground |
A short level in which Rynn
travels alone to an ancient city of the Order to look for an artifact.
Originally part of a series that was never finished.
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Snowy
Valley
Author: Paul
FN
Size:
11.5Kb |
Date: ??/??/1999
Score: 42%
Level Type: Air |
A test level in which Rynn and
Arokh venture through a long valley dispatching both air and ground
foes.
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Crossroads
of Drakan
Author:
Zeoc
Size:
195Kb |
Date: ??/??/1999
Score: 69%
Level Type: Ground |
Ground only level
where you play as Rynn exploring an old ruined city. There is a vague
storyline set sometime before the games.
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Hidden
Vale
Author:
Signal
Size:
31Kb |
Date: ??/??/1999
Score: 64%
Level Type: Ground |
Set a year before the PC game,
Rynn sets out to finish a quest after the death of a friend. |
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Paradise
Author:
Chris Wilson
Size:
79Kb |
Date: ??/???1999
Score: 71%
Level Type: Ground |
A stunning ground only level
with a very low frame rate. Originally going to be the first level
in a series that was never finished. |
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Start
Author:
Duncan Mcleod
Size:
16Kb |
Date: ??/??/1999
Score: 46%
Level Type: Ground |
A small test level which features
lots of enemies. |
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Dragonmech
Author:
Zeoc
Size:
4.83Mb |
Date: ??/??/2000
Score: 90%
Level Type: Air |
3 level series which is a direct continuation
of the PC game featuring a different mount which is a robotic dragon.
This is an alternative to TAG for non PS2 owners. |
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Valley
of Storn
Author:
Steamteck
Size:
189Kb |
Date: ??/??/2000
Score: 75%
Level Type: Air |
First in a series of levels set a
year or so after the PC game. The storyline does not contradict the
official sequel's storyline either so its a sort of Drakan3 if you like. |
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Anwynn
Author:
Steamteck
Size:
358Kb |
Date: 19/04/2000
Score: 74%
Level Type: Air |
Sequel to Valley of
Storn.
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Cold
Wastes
Author:
Steamteck
Size:
357.5Kb |
Date: 31/05/2000
Score: 59%
Level Type: Air |
Sequel to Anwynn. |
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Mnar
along the river Ai
Author:
Steamteck
Size:
671kb
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Date: 02/09/2000
Score: 76%
Level Type: Air
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3 levels in this
download which are a sequel to Cold Wastes.
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Miner
Village
Author:
Trail
Size:
50.5kb
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Date: 25/09/2000
Score: 59%
Level Type: Ground
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A small test level
which is useful for practicing your multiplayer skills. |
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Oriab
Author:
Steamteck
Size:
315kb
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Date: 20/10/2000
Score: 78%
Level Type: Air
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Another adventure by Steamteck but not
part of the storylines of the previous levels.
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Jungles
of Kled
Author:
Steamteck
Size:
183kb
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Date: 09/12/2000
Score: 77%
Level Type; Air
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The sequel to
Oriab.
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The
Breaking of the World
Author:
Mick
Size:
578kb
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Date: 28/01/2001
Score: 88%
Level Type: Ground
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A stunning
level which was originally to be part of an 8 level series intended as a
Drakan 2 alternative now cancelled due to lack to time. Definitely
still worth playing though! |
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T.F.O.U.D
Author:
Douglas442
Size:
11.02Mb
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Date: 02/06/2001
Score: 83%
Level Type: Ground
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This
is actually the second level in a planned
series that may or may not see the light of day. Storyline revolves
around a time travel experiment that Rynn got caught up with. |
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Southern
isles
Author:
Steamteck
Size:
906kb
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Date: 11/08/2001
Score: 71%
Level Type: Air
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The direct sequel to Mnar
along the river Ai which is in turn part of a long running series of
Drakan levels by Steamteck. |
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The
Hood
Author:
Sam
Size:
30kb
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Date: 06/10/2001
Score: 69%
Level type: Ground
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Quite a well designed level
which sees Rynn setting out to rescue a captured Arokh. |
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Trouble
in Town
Author:
Owl
Size:
203kb
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Date: 03/11/2001
Score: 76%
Level type: Ground
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Great
level featuring a stunning castle to
explore and generally great attention to detail. It's set about 9 years after
OOTF but contradicts the ending of both Drakan games. |
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Winter
at the top of the world
Author:
Steamteck
Size:
858kb
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Date: 10/11/2001
Score: 78%
Level type: Air
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This is set
six centuries before the PC game when the Order
of the Flame was in the last decades of its rule of Drakan. You play as
a warrior of the Order and her dragon. |
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War
of a Dark Age
Author:
Assassin
Size:
3.11Mb
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Date: 05/10/2002
Score: 76%
Level type: Air
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This is more of a RPG conversion than a series of
add on levels. It borrows a lot of things from TAG such as a
money and skill point system. Click on the level for more info. |
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Search
for Arokh
Author:
Surburnan
Size:
2.71Mb
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Date: 22/12/2002
Score: 77%
Level Type: Air
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A short level
set
after the events of The Ancient's Gates. There are some
cool scripted events in this level which make it more interesting. |
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Drakan3:
The End of the World
Author:
Dark Master
Size:
4.63Mb
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Date: 13/09/2003
Score: 56%
Level Type: Air
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This
is Dark Master's ideas of what could have happened after The
Ancient's Gates left off.
Its a long level series with a decent storyline and well worth playing. |
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Vale
of Gadagar
Author:
Dragoroth
Size:
1.93Mb
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Date: 23/04/2005
Score: 71%
Level Type: Air
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A single medium sized level
which starts with Rynn and Arokh imprisoned albeit separately. Its up to Rynn to break out of jail, find
Arokh and find out who captured them. |
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Level
rating system
Levels are rated in 5
key areas and the individual scores for each area are added together and
multiplied by 2 to give the final score. When reviewing levels the most
important things I look for are basically summed up as below. Note that
expectations and level quality changes over time; some of these levels
here are 6 years old! For example, a level rated at 86% back in 1999 may
not score as highly if re-reviewed today. There are some great quality
levels out there, particularly the ones made in the last year or
so.
1)
level design and architecture; a level that is stunning to look at and
has good use of textures as this shows time and effort has been put into
the level to make it look cool. Levels that have rounded natural looking
landscapes and caves score highly in overall level architecture where
boxy, sparsely detailed levels with triangular mountains do not. Texturing
that does not suit the level's theme and / or have the well known carpet
tile effect takes a drop in the score. Good levels show realism such as
villages with crop fields, town squares and detailed buildings. Also
enemy installations which have separate areas for eating, sleeping
complete with appropriate furniture score highly in overall level
design. I could go on but I guess you get the idea. An example of great
architecture and texturing is 'The Breaking of the World' by Mick - one
of the best SP levels out there.
2)
Good lighting; a level that is all the same brightness throughout and
has no shadows or lights looks bad. Lighting in a level should come from
an intended source and caves that are as bright as day are a big no-no.
Note the interior of the tavern in the game as that is the best example
of indoor lighting. Poor lighting degrades the atmosphere of the level
and in turn the gameplay.
3) Scripted
events and new ideas (such as the magic / skill system in War of a Dark
Age); Things like traps, NPC's milling about round villages, farmers
working in their fields etc make the world seem more alive and keeps the
player interested. The level, 'Search for Arokh' for example has some
cool fully working machinery which you can use to your advantage to
defeat your foe.
4)
A good storyline / plot; A level with no goals or backstory is a bit
pointless and can lead to the player becoming bored and moving on. If a
level only has a brief introduction, NPC's who you meet should be
included to help move the story along and give some indication to the
player where he / she should be heading. Most levels nowadays seem to be
so-called PC Drakan2's - I'd like to see some levels featuring new
playable characters set before and / or after the PC and PS2 games for a
change. Also if the story is quite an extensive one, it pays to make
sure it fits in with the official backstory and plot of the PC
game.
5) Good
enemy placement and an even balance of weapons, powerups and enemies;
Levels that are way too easy give no challenge and are often not much
fun. On the other hand, a very difficult level results in cheating or
the player giving up.
Well, here is a brief
overview of how levels score in percentages. You will notice that most
levels score between 60% to 80% which are good scores and they are definitely
worth playing. Only truly outstanding levels score 90% or above and
these are few and far between - you should definitely play these
without a doubt.
0-30% - considered a
poor level which may be full of bugs, poor level design etc.
31-50% -
considered below average, these levels may have one or two good features
but fall short in other areas.
51-65% - average
level, good but could have done with some more work, also if a level is
good in most areas but full of bugs then it may fall into this category.
66-75% - above
average, usually levels that fall into this category are good but may
have one or two things that prevent them from attaining a higher score.
76-90% - Very good,
may have one or two problems in some areas but definitely worth playing
without a doubt.
91-100% - Perfect
level, 9 or 10 out of 10 in all areas, no bugs at all, great atmosphere
and a truly great single player Drakan adventure.
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top
Installation
instructions
All levels are
downloadable from www.planetdrakan.com.
Some newer levels use the sky common database which is a collection of
new skies which you will need to install in order to play them. They can
be downloaded here.
The 445 patch is required to play most add-ons for the game; the English
version can be downloaded here.
First of all, you
unzip the level(s) to a directory named the same as the PCL's title. For
example Hidden Vale should be unzipped into a directory named Hidden
Vale. The directory name may be different in some cases, so check the
readme to see what it should be called. This directory should go
in your ../program
files/psygnosis/drakan directory.
Please note that if a level has to be put into an alternative directory,
I will mention this in the review. Of course, check the readme that came
with the download to double check. I have tested all PCL's and I can
assure you they all work fine as long as they are installed in the
correct place.
Next, you need to
start Drakan in developer mode. To do this, hold down shift whilst
starting Drakan. You should get the options box but a third tab should
be visible entitled developer mode. Click on this and tick the enable
developer mode checkbox than start Drakan using the button below. This
only has to be done once so you can start Drakan in the usual way in
future.
Note that this causes
the intro cutscene to be skipped and the game to bring up the menu
straight away. Next, select new game then select the level you whish to
play from the menu. Simple as that!
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