New CP release – V153.01

In addition to the usual assortment of minor fixes, this version of the Community Patch also includes some fairly major usability improvements to the Level Editor – opening up completely new possibilities to Drakan map making for the first time in the last 19 years.

Another major feature is that it now allows patching the Spanish version of Drakan, in addition to the previously supported English and German versions. On top of that, the patch installer received a Spanish translation as well, thanks to Discord user Javixx95.

In fact, in terms of added content, this is easily the most significant patch release to date.

A detailed list of the new features can be found in the CP’s readme file – but for reference, here’s a quick overview of the other major changes which haven’t been mentioned already:

  • 32-bit textures are now supported (tested up to a size of 2048 by 2048 pixels!),
  • Digital Elevation Models can now be imported directly into the Level Editor, taking most of the tedium out of landscaping new maps,
  • Exporting transparent textures has been made possible in the Editor,
  • New default settings for dgVoodoo2 mitigate the previous issue of in-game text being blurred when dgVoodoo2 is enabled,
  • UCyborg’s fixes now allow the notoriously troublesome “Lens Flare Effects” to work properly in most cases.

The game servers have been updated to the new version. Please remember to apply this update if you want to play Drakan multiplayer; the patch can be downloaded from the usual place.

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